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Planet arrows cycle unlocked worlds by default. Tap Unlocked / All or press L3 to include locked worlds.
VOID BREAKER // COURSE CREATOR
Welcome to the Void Breaker private build bay. Build and test custom rail lines on the station, then deploy them into the local public-jam library.
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BUILDER TOOLS QUICK GUIDE:
- Press Build or G to toggle editor/test ride mode.
- Aim with WASD / left stick, or move the mouse over the surface.
- Select pieces with 1-7; place with E, Space, controller A, or mouse click.
- Rotate with Q / controller X; raise/lower with R/F or RB/LB; undo with Z / controller B.
Inspired by coaster and track editors: start from a blueprint, test the flow, then customize. Blueprints deploy rails plus functional props like boosts, hazards and cargo blockers.
Save your current sandbox course into this browser's local Void Breaker library. Online public publishing can hook into this later.
Solar Skate Online
Choose Your Rider Name
This permanent rider name is used for sessions, scores, and multiplayer. You can rename later after the cooldown.
3-16 letters, numbers, or underscore.
Orbital Skate Lab--:--:-- UTC
LITE
Collect ⚡ energy → charge the portal → reach the next planet
REPLAY GOALS
Replay tiers per planet — trial · portal charge · bank (separate from map travel)
CONTROLS & TIPS
Basic Controls
W / S / R2 — push to start & pump A / D / Left stick — steer / carve SPACE / ✕ — ollie / jump out
S / L2 — brake / drift (steer to drift) X / L3 — crouch tuck (downhills) TAB / TOUCHPAD — map H / ESC / OPTIONS — pause / help
D-pad — menu nav · ✕ select · ○ back R / SHARE — respawn
Chain tricks · land clean to bank
Advanced Controls
Tricks: I / ↑ / □ — kickflip K / ↓ / ○ — heelflip J / ← / △ — shove-it L / → / D-pad right — 360 shove-it U — impossible Right stick — flick
Grabs & Grinds: SHIFT / L1 — grab (hold + stick) C / CTRL / R1 — hold to snap onto rails M / R3 — manual (hold, on ground) B / L1+R1 — Solar Burst (hold, spends ⚡)
Misc: 1-7 — use stored supplies during a run R3 — use the first stored supply when not already buffed Builder:G build/test, WASD/arrows or left stick aim, right stick fast aim, mouse aim, 1-7 piece, E/A place, Q/X rotate, R/F or RB/LB height, Z/B undo Dev/debug keys in Options (if enabled)
Collect ⚡ orbs and bank trick combos to charge the portal. Watch for mud and lava — heat vents launch you skyward. Heavier planets pay bigger trick bonuses. Hold your balance (stick / A·D / W·S) during grinds and manuals. Press flips twice for doubles! Roll through a green gate to start a side-by-side race circuit — riding a charged portal opens the map so YOU choose the next world.
GRINDING: hold C / R1 near any rail, roof edge, pipe lip, crater rim, mesa crest, rock lip, or gate bar to snap on — you won't latch while just rolling past. A fast, aimed landing can still lock in briefly. MAGENTA rails = boost, GOLD = double points. Wax lines mark grindable edges. Steer toward a nearby line or jump at a switch to branch, cross over, or hop to overhead rails without stopping. Magnetic rails are readable: cyan = standard, purple = side grind, white nodes = underside / gravity flip, orange current = boost corkscrew. Rail exits can glue into ramps, crater/bowl carving, vents, and surface-to-rail rejoins for longer combo routes. In live races, fast rail riders leave Solar Wakes: draft briefly to save energy and charge a slingshot, but exit before turbulence shakes you off.
SPEED & STAMINA:W / R2 is a push to get rolling or climb hills — not a cruise button. Once you're moving, downhills and FLOW carry you. Uphill pumps cost stamina; coasting refills it. Rails, vents and declines break the kick cap into FLOW. Variety pays: repeating a trick in one combo earns less each time, and mixing an air trick + grind + manual lands the FULL FLOW x1.3 bonus.
LANDINGS: impact, angle, and unfinished tricks decide how hard you eat it. A stumble briefly separates you from the board — combo stays alive. A bail is a full tumble and drops your combo. A ragdoll sends board and body flying — reserved for lava, huge impacts, and faceplants at speed.
TRICKS & COMBOS (THPS-style): chain shove-it into kickflip/heelflip in one air for Varial / 360 Flip / Laser Flip. U = Impossible. Grabs change with stick (Indy, Melon, Nose, Tail, Method). Balance during grinds names the grind (50-50, Nosegrind, Smith, Crooked…). Brake while manualing = Nose Manual. The live combo meter climbs with multiplier — land chains like Flip to Manual or Grind to Flip for bonus mult. Bank clean to hear NICE → SICK → INSANE → LEGENDARY.
MULTIPLAYER
Solar SessionsSign in, pick a planet, then host or join a game.
1 Sign in2 Pick planet3 Host / join4 Ready
Pilot account
Sign in to host, join, sync unlocks, and post scores.
PilotLocal save only
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Riders List (Friends)
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LEADERBOARDS
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OPTIONS
Dev console
Sign in as voyageseattle@gmail.com for dev access.
GARAGE
SUPPLY DEPOT
Buy Consumables
Stored Loadout
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SKATER CUSTOMIZATION
DECK CUSTOMIZATION
EMOJI LOADOUT
D-pad navigate · ✕ equip · ○ back · right-click slot to clear